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Thread: Ravens screen game
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05-08-2020, 09:21 AM #1Four-eyed Raven
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Ravens screen game
The great Edgar Allen takes a look at the Ravens screen plays:
Starts out with Joe throwing to Ray Rice during the SB run! For those of us who thought, man the Ravens just down run any screens – man, it's discouraging to think that Edgar had to go all the way back to 2012 to find an exmple!
But it's not quite that bad. He gets to plays from this season starting around 3:35. Actually the 2012 example lays a nice groundwork for looking at the later plays. Roman uses some variations on the standard screen blocking. Also looks like he's using the WR screen to potentially set up passes to a TE blocking downfield – remember we got an early TD to Mandrews off a play like that, though that one's not in this vid.
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05-08-2020, 09:29 AM #2Four-eyed Raven
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Re: Ravens screen game
I want to add, I think Dobbins will be a devastating weapon in the screen game. Just a monster.
WR screens, I could take 'em or leave 'em. They seem like a nice idea, and we've got after-the-catch ability on the outside. But they don't "hit" that often. I read somewhere this week that as a group they are the least productive targets to WRs. The football version of deep 2 from basketball. Take 'em out!
Unless Roman is using them to set up deeper passes to the TEs. In which case, carry on.
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05-08-2020, 09:36 AM #3Camp Arm
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Re: Ravens screen game
Duvernay's WR screen game in college was quite strong. He's not just fast but runs ANGRY (I'm sure there's a more scientific explanation having to do with "contact balance" or what not - but I'm going to chalk it up a boiling rage directed at arm tackles).
I'm a strong believer than an effective screen game opens up the entire offense and keeps an aggressive defense a half-step back. Mix in a few other wrinkles like jet sweeps, wheel routes to a speedy RB with good hands (Ingram? Hill? DOBBINS??), and our already heavy propensity to utilize play action...wooweeee, that should be fun.
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05-08-2020, 10:08 AM #4Regular 1st Stringer
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Re: Ravens screen game
Love that point later in the video about phantom WR bubble screen with the outside receivers faking run block and then releasing into deep patterns into a ton of open real estate. If you wanted to gamble further you could even letter your RB release straight up the seam and if you can get the ball away we're talking big time play.
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05-08-2020, 10:12 AM #5Four-eyed Raven
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05-08-2020, 10:36 AM #6Regular 1st Stringer
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Re: Ravens screen game
Exactly. To the earlier poster who said he could take or leave WR screens, I think you need to commit to them to stretch the D so these sorts of plays have a chance (and to also open up running lanes). But agreed I'd like to see Ingram Dobbins and Hill get more looks in RB screen game. Shorter throws also theoretically build Lamar's in-game rhythm and confidence.
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Re: Ravens screen game
I view screen game different. When I was growing up in football a screen was always viewed by my coaches and therefore myself as more of an extension of the "run" then a true "pass".
The analytics sector that views EPA as a catch-all snap shot metric and also think lol RBDM are gonna automatically think less of screen passes because imho EPA is the wrong metric to quantify its benefits.
For me a screen isn't called gain set amount of yardage.
My view screens:
-make the fat dline have to run and chase (especially in conjunction with making those same fat DL have to sprint against zone run)....screens are a great call prior to a 3rd down drop back (shout out to Andy Reid)
-nice easy read 'gimme' pass to get the QB comfortable
-easy way to get an guaranteed early touch to playmaker to get them into the game
-they have a high rate of completion which makes it a way to keep the clock moving
-complementary concept to a "dual concept play" -- the frontside of a play could be an RPO or Slants and the backside of the play could be a screen
I don't think a screen is a good call on 3rd + because its gonna have a low epa or conversion outcome compared to a "regular" pass because there is high variance and unpredictability to the yardage outcomes.
But, when a screen is called I believe the expected non-0 gain is higher then a "regular" pass play....if only because screens have a higher completion percentage then a regular pass which at of at best is around 70% ?. Using those rough numbers a screen is gonna result in 0 gain 30-40% fewer times then a "regular" pass and not being in 2nd and 10 is a good thing.
I hope that makes sense.....
Also I say all this with the understanding that based on Roman's history there is little reason, other then hope, to expect the screen game to become a meaningful part of the offense.
TLDR - I think EPA is the wrong metric to use to explain the benefits of calling more screens; if you want to see the benefits of calling screens watch Andy Reid and his disciples (and to a lesser extent Tom Brady when he was with the Pats)
Good article
https://arrowheadguys.com/2019/07/01...s-screen-game/
one of the twitter vids from the article that people won't read:
https://twitter.com/i/status/1140639514240659456Last edited by edromeo; 05-08-2020 at 12:24 PM.
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05-08-2020, 12:22 PM #8
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05-08-2020, 12:25 PM #9Legendary RSR Poster
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05-08-2020, 12:27 PM #10Camp Arm
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05-08-2020, 01:57 PM #11
Re: Ravens screen game
Heisman package looked good vs titans
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05-08-2020, 02:03 PM #12
Re: Ravens screen game
Man, Ray Rice was such a good screen back.
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