Results 13 to 19 of 19
-
11-19-2012, 11:04 AM #13
Re: Question About the Offsides Penalty at the 2:00 Warning
Exactly. They would have saved 7 or 8 seconds (the length of the play), but they let the Ravens open the entire playbook instead of forcing them to run or to only throw a pass that had virtually no risk (as they tried on the last play where Flacco took the sack. And then they screwed themselves by jumping offside.
-
Re: Question About the Offsides Penalty at the 2:00 Warning
I didnt notice anything too different. Same old tells they did the entire game. Wouldnt be much of a benefit to give them an advantage for 99% of the game just to trick them once if you needed to late.
-JAB
-
Re: Question About the Offsides Penalty at the 2:00 Warning
I got one. How about when Ray Rice ran up the middle and Farrior got called for a trip (D penalty) the clock stopped until the next snap. It was a run. So the only thing I could think of was that the play resulted in a 1st down resulting in the clock stopping. Is tht right?
-
11-19-2012, 01:46 PM #16
-
11-19-2012, 01:51 PM #17Regular 1st Stringer
- Join Date
- Sep 2010
- Location
- Silver Spring, MD
- Posts
- 251
Re: Question About the Offsides Penalty at the 2:00 Warning
-
-
11-19-2012, 02:28 PM #19
Re: Question About the Offsides Penalty at the 2:00 Warning
No, it didn't restart, and I couldn't find anything in my memory banks to indicate whether it should have.
Found it. Rule 4, Section 3, Article 2f:
If the game clock is stopped after a down in which there was a foul by either team, following
enforcement or declination of a penalty, the game clock will start as if the foul had not occurred,
except that the clock will start on the snap if:
(1) the foul occurs after the two-minute warning of the first half;
(2) the foul occurs inside the last five minutes of the second half; or
(3) a specific rule prescribes otherwise.
http://static.nfl.com/static/content...ame_Timing.pdf
So the refs handled it correctly.
Bookmarks